Apr '09
27
http://www.glumbuster.com/if either the site or the game breaks, please let me know.gracias!... Read more »
Apr '09
26
The last 4 weeks I've helped out with IMC Weekendschool Tilburg for the third time around. The school is for kids from 10 to 14 from social-economical disadvantaged districts. Each sunday for 2.5 years the students get classes from various professionals about there profession. The last 4 weeks ... Read more »
Apr '09
17
Man I like the SHMUP dev rapid prototype sessions. They help you come up with some really weird ideas...Someday I might actually finish one after the session is over.... Read more »
Apr '09
5
How about something a little different here... The following images were made using Sill, my own 'Game Making' development engine. The purpose of this test program was to visualize audio data in realtime (similar to any mediaplayer visualizer). Clicking on any of the imag... Read more »
Mar '09
25
I only intended to make a Demo of Vector Scape: Pulse for the SHMUP-Dev competition , then get back to working on Perceptia, but I like the game mechanic of it too much to leave it on the back burner. So I'll finish it, then get back to Perceptia. Er, I really mean it this time.&nbs... Read more »
Mar '09
14
When I'm not messing around with my programming, working, eating, sleeping, or playing the latest game, I fall back to LBP. This is just one of those games you can pick up/play anytime and still have a load of fun and laughs.Chronic, ShaltifChronic falling to his doomLately, I've bee... Read more »
Mar '09
12
greenTechby Mr. ChubigansI downloaded this game, and I could not put it down. 16 difficult levels that will have you, at times, swearing at yourself. I haven't played many games recently, but this one had me hooked.Each level is like a puzzle. But figuring out the puzzle is only half the battle... Read more »
Mar '09
7
I picked up Trials 2 Second Edition (http://www.redlynxtrials.com/) from Steam a couple weeks back and have been playing it ever since but my love affair with it ended abruptly today midway through the medium levels. I don't care how powerful a dirt bike is, if I'm leaning over the h... Read more »
Mar '09
7
I'm taking of a couple of weeks to work on the SHMUP-Dev Rapid Prototype session. The theme this time around is dear to my heart; blowing things up. More to the point; finding new and interesting ways to use the 'bomb' in shooters.In a few short days I already got a good g... Read more »
Feb '09
22
I don't know if anybody even reads these blogs, but for those who might, some updates on from the Chev.Huge update on Skullboy (In-Dev page), meaning the engine is entirely re-programmed and all the graphics have been re-done. My pixelling has improved a lot, and Marius' work on the soundt... Read more »
Jan '09
19
So I was going through my computer, checking into some of my old documents, when I ran into this old post I apparently wrote down but never actually posted (little known fact, I used to write my posts in notepad before actually posting them so I could 'refine' them down...now I just edit t... Read more »
Jan '09
14
Howdy folks, I've decided to move my primary blogging efforts here. Also, there is a new site up for RunMan that you can check out.I will post Eo-related news and info on both, but more frivolous things will go on just Tom Sennett Blog.... Read more »
Dec '08
16
It seems Matthew and I are both currently embroiled in final exams. Naturally, work on RunMan has slowed to near-Rick Ross speed, though this is temporary. I know I'm going to have an almost month-long break with very little responsibility, so I should get lots of stuff done. In the meantime, s... Read more »
Dec '08
4
A long time ago, Darthlupi and I started working on a game called Velella. Although Avaus is close to completion, I recently shifted my focus back to Velella. As Darthlupi mentioned in a recent interview, we'd like to get Velella finished soon. I won't say how soon because my time estimate... Read more »
Dec '08
4
I've been busy with school lately, and although I've been working on my game, I had to stop for now, since the workload was simply overwhelming. However, I managed to get it into the student competition in IGF, which looks pretty intimidating this year, actually. In life related news, seni... Read more »
Dec '08
2
Look, a trailer!Things are going pretty well on this game.... Read more »
Nov '08
30
Dropping in to keep you updated. RunMan is progressing fine, we're entered in IGF, and the only release date I will give you is this:Before 2020.Anyway...Ahh!... Read more »
Nov '08
28
edit so, i'm getting ready to finally put glum buster into beta testing. after nearly 4 years of active development, it feels pretty surreal. but, what's even more surreal is the fact that i've only played a hand full of video games since i started developing gb. but... Read more »
Nov '08
10
The deadline for IGF's Student Showcase is fast approaching - Saturday night. I have unfortunate news - the full game will not be done in time. It seems Matt and I have both been affected by that notorious, omnipresent suppressant of creative ambition, what some refer to as "r/l".But!... Read more »
Oct '08
14
woah.. despite my long absence from this blog, i have in fact been up to a few things. Ummmmmm..... .. . . . not much else to say. The images are pretty self explanatory, but ill give a short description of each for those not entirely sure what theyre looking at.An old ... Read more »

