Apr '09
27
Nov '08
28
edit so, i'm getting ready to finally put glum buster into beta testing. after nearly 4 years of active development, it feels pretty surreal. but, what's even more surreal is the fact that i've only played a hand full of video games since i started developing gb. but! alas! the time has very nearly come for me to dive into a sweet binge of gaming glory to consume all of the goodness that i've been missing out on over these past years.
game's done. time for me to play other folks' games :D
so, help me out! i'm in need of pointers to what sweet play things i've neglected. fire me off suggestions for any video games on any platforms that you feel i should include in my upcoming hours and hours of joy. so far i have:
-- seiklus (complete!)
- the cleaner
- super mario galaxy
-- world of goo (complete!)
-- loco roco (complete!)
- patapon
- castlevania: order of ecclesia
- boom blox
- pixel junk eden
- pixel junk monsters
- braid
- bionic commando rearmed
--portal (complete!)
- ratchet and clank 5
- metal gear solid 4
- fable 2
- rondo of swords
- okami
- resident evil 4
- the legend of zelda: twilight princess
- little big planet
- fire emblem: path of radiance
- fire emblem: radiant dawn
- knytt
- knytt stories
-- left 4 dead (played it at a friend's. it's an fps with nothing fundamentally new. didn't really grab me.)
- steambot chronicles
- mother 3
help me get this list bigger-ed!
game's done. time for me to play other folks' games :D
so, help me out! i'm in need of pointers to what sweet play things i've neglected. fire me off suggestions for any video games on any platforms that you feel i should include in my upcoming hours and hours of joy. so far i have:
- the cleaner
- super mario galaxy
- patapon
- castlevania: order of ecclesia
- boom blox
- pixel junk eden
- pixel junk monsters
- braid
- bionic commando rearmed
- ratchet and clank 5
- metal gear solid 4
- fable 2
- rondo of swords
- okami
- resident evil 4
- the legend of zelda: twilight princess
- little big planet
- fire emblem: path of radiance
- fire emblem: radiant dawn
- knytt
- knytt stories
- steambot chronicles
- mother 3
help me get this list bigger-ed!
Jul '08
21
just a quick status update on glum buster progress - lest i be thought of as lethargic ;)
todo:
- sfx generation and implementation (many o' these, so it'll take a bit o' time)
- music implementation
- 'tis all, not much, eh?
beta coming soon(ish).
todo:
- sfx generation and implementation (many o' these, so it'll take a bit o' time)
- music implementation
- 'tis all, not much, eh?
beta coming soon(ish).
Apr '08
27
So so so, Glum Buster is now feature complete - save music (wink, wink, Mr. You-know-who-you-are).
I'll be spending the next couple/few weeks adding in final nuance and making a layer 1 polish pass.
After that? A healthy hard beta test period. After that? Release into the wild.
Enjoy what's left of your Saturday eve, dear reader.
peace!
I'll be spending the next couple/few weeks adding in final nuance and making a layer 1 polish pass.
After that? A healthy hard beta test period. After that? Release into the wild.
Enjoy what's left of your Saturday eve, dear reader.
peace!
Feb '08
7
holy smokes, only one more glum to program (along with a teeny bit more art and behavioral/mechanical design for it), and they'll all be wrapped up. so, so, so, the only major components remaining will be:
- the game's brief interactive scenario setup and conclusion
- save system
- tying it all together into a smooth structure and flow
then, it's officially on to a super-heavy beta period until it's all pearly and pleasant for players :D
fitting timing, as feb. 15th will be the official 3-year anniversary of the day that i began tinkering with the very first mechanics prototype.
- the game's brief interactive scenario setup and conclusion
- save system
- tying it all together into a smooth structure and flow
then, it's officially on to a super-heavy beta period until it's all pearly and pleasant for players :D
fitting timing, as feb. 15th will be the official 3-year anniversary of the day that i began tinkering with the very first mechanics prototype.

